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斯威本科技大學(xué)-游戲與互動(dòng)學(xué)士/計(jì)算機(jī)科學(xué)學(xué)士
Bachelor of Games and Interactivity / Bachelor of Computer Science(本科)專業(yè)概況
The Bachelor of Games and Interactivity / Bachelor of Computer Science provides students with a broad knowledge of game design combined with the computer science skills required to develop games and interactive applications. It recognises the increasing convergence of games and other forms of media by complementing a core set of games-specific units with units that combine theoretical and practical knowledge, and teaches students how to apply these to the development of 2D and 3D games.
Students completing this degree will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the game industry, as well as in the broader information and communications technology sector. The teaching philosophy aims to get to the creative core of play. Students collaborate in small and large interdisciplinary groups designing, developing and play testing games in a studio environment. A core set of six sequential units enable students to produce a diverse portfolio including a board game, pervasive game, digital prototype, and original game title in their final year.
The Computer Science component focuses on developing expertise in software development and computer science. Students receive extensive education in contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems. Like all IT courses at Swinburne, this course pays particular attention to the human factors involved in the development, deployment and use of computer-based systems.
Choose a major for Bachelor of Computer Science
Cybersecurity, Data Science, Games Development, Internet of Things, Network Design, Software Design, Software Development
Course structure
Successful completion of the Bachelor of Games and Interactivity / Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
Course learning outcomes
Upon successful completion of the Bachelor of Games and Interactivity / Bachelor of Computer Science, graduates will be able to:
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學(xué)制:須出席的在線/遠(yuǎn)程學(xué)習(xí)(4 年)
學(xué)費(fèi):A$32,400.00 (¥ 161,929) /年
開學(xué)時(shí)間:2022八月2日
申請截止日期:
留學(xué)地點(diǎn):Swinburne University of TechnologyHawthorn Campus,John Street,HAWTHORN,Victoria,3122, MELBOURNE, Australia
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